Projects with this topic
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Made for the Lazy Tea Studios Game Jam 1, A – SYNCRØ casts players as a glowing sphere that bounces around in perfect sync with the music to collect energy then pivots into a frantic arena shooter, blasting waves of enemies until your ammo runs dry. Chain reactions drive every phase, linking perfect hits into cascades of power and progression.
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Built for the Brackey's 2024 Game Jam. As the last surviving species of your own race, you must fight against the oncoming enemies to avenge your fallen planet.
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Простая игра симулятор о строительтсве башни, компилируемая на Andoid
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Hands of the Colossus is a singleplayer splitscreen puzzle platformer that puts your hand-eye coordination to the test. As a tiny and nimble dude with a bucket hat, you navigate challenging environments in first-person, relying on the immense power of a towering Colossus. While the Colossus moves slowly, its massive hands are essential tools - helping you reach hidden platforms, trigger mechanisms and collect coins.
The game was made for GMTK Game Jam 2024 in 96 hours by two dudes with no previous Godot experience. We hope you like it!
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Small game where you steal from a supermarket while something chases you. Made for the spooky game jam 2023
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A cyber-psychotherapist dabbling in new-age hypnotherapy lands themselves deep into a client's mind.
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My entry for the narrative-driven jam of July 2023 with the theme “text message”.
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“Kuudou” (空洞) is my entry for the 22nd Ludum Dare, which had “Alone” as its theme.
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“Worlds in Cards” is my entry for the 23rd Ludum Dare, which had “Tiny Worlds” as its theme.
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Simple card-based company management game.
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My entry for the 9th edition of the Narrative Driven Jam, with theme “warm feelings”.
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My too ambitious submission for Mini Jam 115: Noir.
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My entry for the 10th edition of the Narrative Driven Jam, with theme “long nights”.
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A pattern matching snake game. Created during 48-hours Galway GameJam #4
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A game for Global Game Jam 2017 that never had a chance.
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