Projects with this topic
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🧪 Unity Asset & Framework SandboxAn isolated sandbox environment designed exclusively for importing, evaluating, and testing recently acquired assets, VR tools, card design packs, and C# frameworks.
🎯 PurposeThis project is not intended to become a final game. Its main goals are:
Integration Testing: Verify that new plugins do not cause conflicts with current engine versions or other frameworks. Performance Analysis: Profile and optimize third-party assets before authorizing their use in main projects. Learning & Experimentation: Tear down third-party code, test mechanics, and understand the architecture of new Asset Store packages.📂 Recommended StructureTo keep clutter to a minimum when testing multiple packages, the following folder structure is suggested:
_Sandbox/ -> Contains your test scripts, experimental scenes, and custom-built prefabs. ThirdParty/ or Plugins/ -> Strict location for everything downloaded and imported.⚠️ Usage Rules Disposable Code: The code written here is for rapid prototyping. Clean architecture is not expected unless an architectural framework is being evaluated. Branch Isolation: If you are importing a highly invasive asset (one that modifies project settings or large dependencies), do it on a separate branch (test/asset-name) to avoid breaking the base environment.Updated -
This repository contains a simple package that enhances the inspector and the hierarchy of the Unity Engine.
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A virtual firetruck musuem https://firefightervision.com/
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A custom unity package meant to improve UI feedbacks and behaviors, achieved by extending the Selectable class of Unity's built-in UI.
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n. A naturally occurring solid material from which a metal or valuable mineral can be profitably extracted.
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Repositorio público para proyectos finales de la materia de Optimización de Videojuegos de tercer año y primer cuatrimestre del año 2026.
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Repositorio de la clase de UADE Programación de Sistemas de Juego para ejemplificar y desarrollar durante la cursada proyectos de videojuegos implementando los conceptos aprendidos en clase.
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Repositorio de la clase de UADE Programación de Videojuegos Mobile para ejemplificar y desarrollar durante la cursada proyectos de videojuegos implementando los conceptos aprendidos en clase.
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Repositorio de la clase de UADE Tecnologías Disruptivas para ejemplificar y desarrollar durante la cursada proyectos en realidad virtual con las herramientas nativas de Unity.
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Object-based Augmented Reality controller for sound spatialization in live performances
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Игра написанная в процессе обучения, при выполнении ДЗ.
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🎮 A Unity 3D demo showing real-time mirrors and display screens using RenderTexture and secondary cameras.Updated -
Give another dimension to the professional life within Sofrecom by Harnessing virtual reality, Combining gamification and Blockchain, Modeling the company's building in 3D, Creating a gameplay with real-time interactions, Creating an NFTs marketplace.
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Repository for the UADE Disruptive Technologies class to demonstrate and develop virtual reality projects using Unity's native tools during the course.
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Videogame project development for Android & PC with the name "Through the Hits & Bounces"
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Shooter 3D en tercera persona con temática de sigilo, realizado en Unity.
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