Projects with this topic
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A Experimental Nintendo Switch 2 Emulator.
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An experimental multiplayer sandbox game with optional VR support.
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Vulkan game engine in Haskell.
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Dark Souls Remastered (Switch) reverse engineering: 30 fps cap, frame pacing, render passes, NVN, decompilation status and static-recompilation feasibility — plus DSRem, a high-FPS Eden fork for Android.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Dual-GPU AMD local LLM fleet: llama.cpp routers with measured memory safety (fit-check guard, freeze mode), LocalAI media lanes, Bifrost gateway. Built on Framework 16 with Ryzen 9 7940HS w/ Radeon 780M iGPU + RX 7700S dGPU. Vulkan and ROCm 7.1
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A Vulkan rasterizer developed during the Graphics Programming 2 course at Howest Digital Arts and Entertainment
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Bandicoot: user-friendly C++ library for GPU accelerated linear algebra, integrating with CUDA, OpenCL, Vulkan
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A graphics abstraction layer supporting Vulkan and OpenGL for game engines.
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