Projects with this topic
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Loads and displays a WebP image.
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uglibs is a collection of c++ libraries
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Gambas is a free development environment and a full powerful development platform based on a Basic interpreter with object extensions, as easy as Visual Basic™.
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Mirror of the main Gaia Sky repository hosted on Codeberg: https://codeberg.org/gaiasky/gaiasky
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NeuroTrace is a software application capable of reading, interpreting, and visualizing MRI tractography data. It was originally developed for a visual computing course. Since then, it has been expanded upon for various research projects, created by Besm Osman and Mestiez Pereira.
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This project revolves around the development of an engaging game that features a central agent navigating through a dynamic map while facing off against various enemy agents. The focus of the project includes implementing sophisticated AI for the main agent, progressively increasing in complexity to match the game's difficulty levels.
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Perdanga VSP is a media player based on Electron, using the libmpv engine for playback and WebGL for rendering. The project combines the power of a native C++ addon, asynchronous video frame transfer, and a high-performance web interface.
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Coursework archive for my MSc in Computational Physics at Aristotle University of Thessaloniki, including numerical methods, data analysis, programming, astrodynamics, quantum/solid-state ML projects, and OpenGL graphics assignments.
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Web presentation of Flow Render Engine an in-development, high-performance rendering engine with a layered RHI architecture. Currently implemented in OOP, with a transition to modern C++ and DOD underway, supporting OpenGL and Vulkan, and planned DX12 support. Showcases development progress and technical insights, the source code is currently not published. Includes references to Flow Labs Research, a public research group focused on exploring high-performance computing, high-performance rendering and modern graphics APIs in C/C++ mainly.
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Primitives and generic deriving for OpenGL/Khronos Standard Uniform Block Layout
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