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Shader de acumulacion de nieve en Unity3D
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GPU Flying Edges implementation using Vulkan
Based on: https://gitlab.kitware.com/vtk/vtk/blob/master/Filters/Core/vtkFlyingEdges3D.cxx
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Shader to animate a fish without armature or blend shapes in Godot Engine.
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Playing with modern OpenGL tesselation shaders.
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A (incomplete) Shadertoy XScreensaver screensaver
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