Projects with this topic
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Gambas is a free development environment and a full powerful development platform based on a Basic interpreter with object extensions, as easy as Visual Basic™.
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This project revolves around the development of an engaging game that features a central agent navigating through a dynamic map while facing off against various enemy agents. The focus of the project includes implementing sophisticated AI for the main agent, progressively increasing in complexity to match the game's difficulty levels.
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Perdanga VSP is a media player based on Electron, using the libmpv engine for playback and WebGL for rendering. The project combines the power of a native C++ addon, asynchronous video frame transfer, and a high-performance web interface.
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Web presentation of Flow Render Engine an in-development, high-performance rendering engine with a layered RHI architecture. Currently implemented in OOP, with a transition to modern C++ and DOD underway, supporting OpenGL and Vulkan, and planned DX12 support. Showcases development progress and technical insights, the source code is currently not published. Includes references to Flow Labs Research, a public research group focused on exploring high-performance computing, high-performance rendering and modern graphics APIs in C/C++ mainly.
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OpenGL 3D Game Engine written in C
Features: Rasterizer, more yet to be defined
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PROYECTO FINAL PARA EL LAORATORIO DE COMPUTACION GRAFICA E INTERACCION HUMANO-COMPUTADORA UNAM FI.
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This is the public web facing tutorial series for GTK using the GTKGLArea widget and OpenGL 3.0.
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