Projects with this topic
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Simplified project to start a gdnative module for Godot Engine.
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Visual examples of five different button interactions in Unity3D's new InputSystem - https://youtu.be/_rNJ-moe0zo
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A simple game about rolling-dices in medieval lore.
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First time exploring GameDev using Javascript and Canvas API. Not fishished to play.
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Simple menu overlay for a JS canvas
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A 2D small game that uses black holes, gravity and time dilation to fight against space invaders.
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Kaetram is an open-source game-engine created to aid those interested in entering the game development realm. The codebase is simple, clean, and intuitive, and is intended to be used as a learning tool. The original idea is based on Little Workshop's
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A roguelike project using RetroBlit following the RoguelikeDev Does The Complete Roguelike Tutorial Series (2019). Find out more about RetroBlit at https://pixeltrollgames.itch.io/retroblit
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Made after the tutorial provided here: https://docs.godotengine.org/en/3.1/tutorials/3d/fps_tutorial/index.html
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Entity Component System library for C++17 inspired by EnTT. Done as self-educational project to learn C++17 and understand core techniques applied at EnTT.
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Game arcade multiplayer 4 orang dengan tema di dunia slime yang, penghuninya bermacam - macam. Player berlomba-lomba untuk mendapatkan GoldCoin sebanyak-banyaknya.
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A 2D Petgame for the Android platform, published on google play, 100% coded by me in C#
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This asset is being created from taking apart the code and making it modular from my published game SlimeStory. This project will be updated when I get more time, until its completed I will host the code as examples for anyone it may help.
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