Projects with this topic
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A single-header C++ library of angle-based flattening algorithms (mirror repository).
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Mandos is a general purpose differentiable simulator for C++ and Python.
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A library to perform fast simplification of 3D surface meshes
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A game engine written in C++. Includes a 3d model binary file analyzer for reverse engineering game model files.
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Engine-framework for building your engine.
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Prototype of custom game engine, developed in order to understand how a 3D engine is supposed to work
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Graphic submodule fo the Zebu learning game engine. Contains all the rendering pipeline and the graphic classes.
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The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
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ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
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Fork of OpenSceneGraph for the FlightGear project
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This repositoty was created to follow the tutorial from Joey DeVries
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C++ Raytracer implementation following "Ray Tracing in One Weekend"
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A vulkan renderer being made to study computer graphics
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✭ MAGNETRON ™ ✭: for making an IMAGINATION PROXIA/IMAGINATION PROXIA (A1). Instant neural graphics primitives: lightning fast NeRF (Neural Radiance Fields) and more...
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Underwater OpenGL scene with animated Boids
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A C++ implementation of ray tracing and (volumetric) path tracing algorithms.
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Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars.
Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY
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Game Engine focused in ArchVis
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