Projects with this topic
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A 2D TileVania platformer demo built in Unity. The player explores levels with smooth movement and climbing mechanics, collects coins, and encounters hazards across multiple scenes. Features include: scene persistence for score, lives, and enemies, a game manager handling UI and level flow, checkpoints with respawn logic, collectibles with sound effects, enemy interactions, Cinemachine camera with state-driven framing, player animations for idle, walking, climbing, and death, and unique background music and sounds.
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Memory Game – CardCaptor Sakura
A cross-platform memory game built with Unity, inspired by the CardCaptor Sakura series. The cards in the game are the nostalgic Clow Cards.
🩷 Main features and technologies:
✦ Addressables: used to load cards in scene and difficulty configuration assets dynamically
✦ Localization Package: multilingual support for wider accessibility
✦ Input System: modern and flexible controls for WebGL and Android
✦ Scriptable Objects: used to store difficulty configurations and manage audio clips for a custom audio system
This project was designed as both a technical study and a fun product, highlighting my experience in gameplay programming, architecture best practices, and cross-platform deployment.
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You're a ball and have to choose the right color, to get over some barriers.
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A little TicTacToe game, made with Unity.
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https://github.com/Olivexe/RogueSharpTutorialUnityPort with unity3d gitlab-ci integration :D Look at pipelines or just try the webgl project: https://gableroux.gitlab.io/RogueSharpTutorialUnityPort
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A fun little arcade style fishiIng game inspired by the Atari 2600 game Fishing Derby.
Play or download it here: https://gamejolt.com/games/Just4TheHalibut/360745
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