Projects with this topic
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An example of using the EvolvingBehavior plugin to evolve game NPC behavior.
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Declarative menu builder for DCC applications
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Alkaline Games Base for the Unreal Engine
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A collection of helpful quality of life extensions for Unreal Engine's StateTree plugin.
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Unreal Engine Loading screen plugin. Allow use UMG Widgets as loading screens (with many limitations, but it's works).
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Modding system in the style of Hello Neighbor, for creating and managing game mods.
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UE Collision Porter is a lightweight tool for extracting collision data from Unreal Engine JSON (FModel exports) and converting it into Unreal Engine format or Blender-ready meshes with automated import support.
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3D discovery (Blender, Unreal Engine, WebGPU). https://3ddiscovery-f10b13.gitlab.io | School Project
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A Realistic FPS game called "CSA" or other name "ProjectCSA"
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Deimos is a modular Unreal Engine gameplay showcase focused on implementing core mechanics typical for a multiplayer shooter. The goal is not to create a full game, but to demonstrate clean, scalable, and production-ready code design for common gameplay systems.
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A simple implementation of the ArborXR SDK (https://documentation.xrdm.app/docs/devicepublicapi/) for Unreal Engine.
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Project Information This project was created as a portfolio piece for an Unreal Engine developer.
The game is a real-time strategy focused on capturing resource points (marked on the map with a coin icon) and destroying the enemy base. The player engages in combat against opponents who both guard the paths to the base and resource points, as well as attack in waves.
Game Mechanics Resource Point Capture: Resource points on the map (marked with a coin icon) can be captured to generate periodic resource income. Control of these points can be lost if the enemy recaptures them.
Unit Production: The player can produce various types of units at their base by spending accumulated resources. Production takes time.
Army Control: The player can select and command multiple units simultaneously, issuing orders to move, attack, or capture points.
RTS AI: Enemy units automatically switch to attack mode upon spotting the player’s units, and revert to passive mode if they lose sight of them.
Minimap: The minimap displays units, resource points, buildings, and the visible area not covered by the Fog of War.
Fog of War (FOG): The game features a Fog of War effect that hides parts of the map outside the vision range of the player’s units and buildings. The player only sees the surrounding area, while the rest of the map is darkened, adding elements of uncertainty and strategic planning. The visible areas update in real-time as units move, and enemies outside visibility remain hidden.
Camera Switching: The player can change the camera position with a key press to adapt the view for different situations and improve visibility.
Game Settings: Graphics, sound, and control settings can be adjusted through the in-game menu for player convenience.
Death Screen: Upon the player’s defeat, a widget appears offering the choice to restart the mission or return to the main menu.
P.S. The main focus was on gameplay mechanics rather than visuals.
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The repository contains an Unreal Engine project for a strategy role playing videogame. The game's combat complexity is low-medium as of the current implementation. The project is meant to be used to test search based adversarial algorithms.
Implemented: Alpha-beta, Negascout, MTD(f), MonteCarloTreeSearch(UCT), MCTS(Epsilon-greedy) and RAVE. There is an incomplete version of UCT-RAVE.
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AI spot picking system shown by "Ming-Lun Allen Chou" for The last of us part 2. Project is used to show delay-gathering program architecture https://www.youtube.com/watch?v=_y62xGa1pUE
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A project created as a portfolio for an Unreal Engine developer
Game mechanics and components of this repository: The game features several puzzles and small mechanics, such as cameras, item carrying, time reversal, and mini-games like "21."
P.S. The focus was on mechanics rather than visuals. itch.io: https://grimnek.itch.io/puzzle-portfolio
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