Projects with this topic
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Code and model data for article titled "Predicting Driver Adaptability: A Computational Rationality Model for Attention Allocation in Lateral Vehicle Control" (Hautaoja, 2025).
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Modernised fork of ns3-ai (Yin et al., WNS3 2020): ns-3.43 + Python 3.13 + NumPy 2 + Gymnasium 1.0 compatibility patches for the shared-memory C++/Python bridge. Adds NTN Gym environments and a Flower AI federated-learning adaptor (FedAvg/Prox/Nova/SCAFFOLD). Upstream credit preserved in AUTHORS.md. GPL-2.0.
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The VGC AI Framework aims to emulate the Esports scenario of human video game championships of Pokémon with AI agents, including the game balance aspect.
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Transfer learning application in reinforcement learning
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Simple DQN (Deep Q-Network) implementation for CartPole
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MSc degree thesis: multi-agent reinforcement learning for workload distribution in FaaS edge computing systems
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This project provides optimal control and reinforcement learning implementations to optimize vaccination and testing resource allocation problems on networks.
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Lifelong learning is a complex topic in machine learning, whether in combination with reinforce- ment learning or other learning methods. There are different approaches for this and one of them are hypernetworks. Hypernetworks have the advantage of having a very large ability to preserve past memories. Recent work attempts to demonstrate the learning ability of multiple tasks with a hypernetwork such as in the combination of reinforcement learning.
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Project for the 2024 Multi-agent Reinforcement Learning course, at the University of Groningen. Contains PPO-based CTDE and CTCE methods that work really well.
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This project adopts Reinforcement Learning to solve a variant of the stochastic VRP, where customers are highly variable, demands are stochastic, and vehicles have a duration limit.
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PhD work by Jonathan Brady on utilizing reinforcement learning to grow implicit primitives towards attractor points.
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The code in this repository is used for the research on multi-agent reinforcement learning for power grids of Erica van der Sar. The results in the paper "Multi-Agent Reinforcement Learning for Power Grid Topology Optimization" (https://doi.org/10.48550/arXiv.2310.02605) are produced using this code base.
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A game where we gonna train an IA with the Q-Learning to be able to play on the famous "Flappy Bird" game.
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Program analysis-based optimization in differentiable simulators.
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An RL framework for multiplayer dynamic difficulty adjustment.
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The Simple Pokémon Environment is an AI environment complient with gym that allows for training Reinforcement Learning agents in a simplified version of Pokémon Battles.
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Stage de fin d'étude sur le développement d'un modèle d'apprentissage par renforcement multi-objectifs pour répondre à des problèmes éthiques.
Encadrants : Aurélie Beynier, Nicolas Maudet, Paolo Viappiani Date : Mars - Septembre 2022
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Example of CartPole task solution with random search, noise hill-climbing, Q-net training and policy gradient approaches.
Use play_result.py to visualize result.
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Solution of Cliff Walking problem with different variants of Q-learning and SARSA algorithms.
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Simple example of FrozenLake task solution with value/strategy iteration, Monte-Carlo methods and with genetic algorithm.
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