Projects with this topic
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"The world most advanced game engine!" - mom
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Zombie Killer demo game built in Unity is a fast-paced 2D survival shooter where the player fights endless waves of zombies and earns points for every kill. The game features responsive player movement, shooting mechanics, wave spawning, and realistic camera shake for impact. It includes a health and UI system, particle effects on collisions, and smooth transitions between gameplay, game over, and congratulations scenes. Designed to showcase clean C# architecture and modular Unity systems, this project focuses on creating an engaging, optimized, and visually dynamic gameplay experience
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Blazingly fast behavior trees microframework
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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Core library to load and update NeutrinoParticles effects.
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Depths of Talesia is an open source video game written in the godot engine.
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Single-file C/C++ library for generating random 32-bit numbers using the PCG-XSH-RR generator.
Contains optional helper functions for generating numbers within ranges, ensuring unique results (e.g. making sure you don't get the same number three times in a row) and randomly shuffling arrays.
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Projeto do curso Playgame da Saga de 2025.
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M.A.E.T (my-et) comes to life, in this small demo.
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Constraint Physics based ball and chains game.
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A .net (dotnet) console game where you just fish.
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