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Maya Autorigging system written in Python/PySide. Limb models are materialized using Maya joint with added custom attributes. Asset structure can be built using a PySide nodale view, also convertible to an animation picker, once the rig has been built. Automated skin weights export/import during rig rebuild with multiple skin clusters support. Both local & world limb deformation layer support. Left-handed limbs build support. Used in productions such as video games, series and commercials since 2023.
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This maya tool aims to duplicate element with more control.
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The purpose of this project is to easily select object in the maya's outliner
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