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Estimate a target's location from several observers with mixed-quality inputs - exact or approximate positions, bearings, distances, each carrying its own uncertainty. No account, no server, no telemetry.
The point is not to draw two lines that cross. It is to give an answer whose error bars you can trust, and to refuse when the geometry cannot support one.
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A collection of triangulation algorithms for Rust
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Basic 2D triangulation. Note: It is not angle-optimal at all.
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