Projects with this topic
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Spectral element/Fourier simulation of incompressible flows + optional stability analysis.
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We'll mentor you to get highest paying Linux freelance jobs for a steady income. We're on a mission to empower on-demand Linux hands-on training to develop giant Linux freelancer from home.
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Please view upstream for issues: https://git.kyuvulpes.com/kvulpes/streamerplayer
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My NixOS Hyprland, Niri, DWM, and OxWM Using Home Manger, Flakes, and Stylix. But many apps are themed individually Current on unstable branch NeoVIM configured with NIXVIM, (or nvf), evil-helix, emacs (not full in nix code)
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The source tree for the Fedora and Always Ready kernels. This repository contains the configurations, build scripts, and downstream patches for both the Fedora kernel and the Always Ready Kernel (ARK).
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Lightweight Browser Vim-Like using libwebkitgtk, fork from qutelite
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A Swift ecosystem for building command-line tools, scripts, and ZSH themes on macOS and Linux.
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A native desktop AI code editor written in C++23 with GTK4 / gtkmm — a GTK4 port of a previously browser-based UI. The full behavioral specification lives in docs/design.md.
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Shell profiles, aliases and developer environment configuration for macOS, Windows and Linux
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Documentation for EU OS at https://eu-os.eu and Gitlab Issues for Project Planning.
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A flexible package manager that supports multiple versions, configurations, platforms, and compilers.
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Deive's personal Linux kernel
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Cosmoe is a C++ class library that allows developers to build native graphical apps for all major platforms with the powerful but easy-to-use BeOS API, using a single codebase. This library targets Wayland, X11, MacOS, and Windows graphical environments.
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Tools collection to explore CVE and theirs associated data.
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Open source RGB lighting control that doesn't depend on manufacturer software. For Windows, Linux, MacOS.
Supports a wide variety of RGB components, peripherals, accessories, and lights across many manufacturers.
See the README or https://openrgb.org for more information.
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Bermuda Syndrome NG is a rewrite of Gregory Montoir's re-implementation of the engine used in the eponym game developed by Century Interactive and published by BMG in 1995.
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This official built repository for Xconnect contains the compiled executables for all currently supported operating systems.
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