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Deterministic ECS simulation core for C# games, built for Godot. Same seed and inputs give the same world, bit for bit: fixed-point maths, seeded RNG, fixed ordering, and analyzers that turn non-deterministic code into build errors. Per-tick change sets and state hashing make saves, replays and multiplayer possible. Engine-agnostic core plus a Godot transport layer.
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A modular Layer-1 blockchain implementation focused on correctness, deterministic execution, and consensus hardening.
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This is a multi-platform (MacOS, Linux, Windows) Desktop App providing a UI to drive srtool (https://gitlab.com/chevdor/srtool) with only a few clicks and without the need to be using the command line.
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