Tags
Tags give the ability to mark specific points in history as being important
c5.6
8941c06d
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Added PowerGrid handling
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May 03, 2019
c5.5f
534512c4
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Removed Asteroid class, added TextFunc property to entity to replace Entity::GetText method
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May 03, 2019
c5.5
a7a9153c
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Changed world view and game overlay, added entity information ui
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Apr 21, 2019
c5.4
f29430ff
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Fixed coding style error
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Apr 01, 2019
c5.3
4029dd2e
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Added TransferOre method to Silo, added Use action
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Mar 03, 2019
c5.2
df9fe9a3
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Delete buildings in ~Game, fixed base sprites
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Feb 28, 2019
c5.1
1afcc3fd
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Adventure and Base mode
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Feb 23, 2019
i1
3cfedc7b
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Final pass to comply to google c++ coding style guide
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Feb 19, 2019
c4.4
988e337d
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Added FloatingCombatText, and one is created when the player mines
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Feb 09, 2019
c4.3
825cfcde
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Added Ui and GameOverlay (with an instance to Game
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Feb 08, 2019
c4.2
0705a36d
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Added asteroid mining
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Feb 05, 2019
c4.1f
ce97de1d
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Updated exception handling in PropertyManager
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Feb 04, 2019
c4.1
18d70efc
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Updated CHANGELOG
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Feb 04, 2019
c3.2
5ddf7e79
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Generating a bigger world
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Feb 03, 2019
c3.1
2e787ec0
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World now has an uniform random background
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Feb 02, 2019
c2.7
02249719
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Updated CHANGELOG
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Jan 27, 2019
c2.6
5b79c2b8
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Added Move methods to Player and World, Changed the way Tiles are drawn (Using...
·
Jan 24, 2019
c2.5
f0686779
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Player Input and Actions
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Jan 23, 2019
c2.4
c0a97082
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Emulating C# delegates in c++
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Jan 23, 2019
c2.3
b82a4ac1
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Added a few comments
·
Jan 18, 2019
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